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Saturday 20 February 2016



As I'm still stuck at Town Hall 8 (nearly maxed), I've been experimenting some more with random attack strategies and happened to come across this one.

 The DragHo strategy is excellent for Dark Elixir Farming and trophy pushing alike, and with a minimal number of flaws, it seems to be the best Town Hall 8 Attack Strategy I've ever tried. It uses a fine mixture of Dark Elixir and Elixir resources and doesn't deplete your storages at all if you use it right.

So now, here's how to go about it : 

Stuff you'll need : 
8 Lvl 3+ Dragons
8 Lvl 4+ Hog Riders
2 Lvl 5+ Lightning Spells
1 Lvl 5+ Heal Spell / Rage Spell
1 Lvl 1+ Earthquake Spell
CC - Hog Riders Lvl 5 + Poison Spell [CC not required]

Execution : 
Start of with identifying the kind of base you are attacking. If the Air Defenses are near the sides, then there's no need to worry at all. even if they're near the center, you can pull it off easily. 

As a matter of fact, Air Defense positions rarely ever matter in this strategy, what matters more is the amount of resources you're getting. 

I use this strategy myself only for raiding where I take more than 2500 Dark Elixir in a single raid. It's great for saving up DE.

So to start off, you will drop the 2 lightning spells on the most centrally located Air Defense. If all Air Defenses are on the sides, take down the one closest to the Wizard Towers, as your hogs will have trouble with those.

(NOTE : This will work only on Lvl 6 and below Air Defenses, unless your Earthquake spell is Lvl 2)

As soon as the first Air Defense is down, drop all eight hogs on the Air Defense closest to maximum number of Archer Towers, the Heal Spell is for your hogs, heal them until they die. 
If you're lucky, the hogs will go ahead and take down the second Air Defense as well, in which case, you've practically won the raid.

This entire procedure shouldn't take more than 40 seconds.

Once you're through with that part, the real raid begins. Drop one dragon close to each standing Archer Tower, you should have maybe 3 dragons left, drop them to assist the first set you put down, and that's pretty much it. The raid is all yours.

It's a bit more tricky at Town Hall 9, with an extra Air Defense and higher level archer towers, but I've 3 starred many of those before with this strategy, ,so it should work.

Complications : 
The usual stuff, builder's huts in the corners, CC troops  etc. Unfortunately, there's nothing you can do about the builder's huts in the corners, except save two dragons and take out two of them opposite in direction to where the dragons are heading, to save time.

As for CC, only your CC can counter that. You should have a poison spell in there if this is a war attack. Besides that, CC doesn't really matter as they can't harm your dragons, just worry about your hogs.

Modifications :
If you're a really skilled clasher, try splitting the hogs into groups of four, one for each Air Defense, that's how I do it sometimes. If you can successfully pull it off, the raid is definitely complete...

You could also try increasing the number of hogs by four for one less dragon, to make the raid easier. It all comes down to if you're pushing trophies or saving DE.

That's all for this great strategy, try it out and if it works don't forget to share this post!

Other attack strategies you should check out:

- HoWi
- GiWiPe
- HeWiPe



Thanks for reading!

-The Guy With Random Stuff


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